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Meeting Details
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1. Welcome and technical check-in: confirm learners can access the online room and open their 3D modeling software.
2. Quick transform review: demonstrate move, rotate, and scale on the X, Y, and Z axes using simple primitive objects.
3. Guided practice prompts: ask learners to reposition, resize, duplicate, and rotate objects to match simple reference arrangements.
4. Object organization review: model clear naming, collections or groups, visibility toggles, and basic scene cleanup.
5. Beginner modeling demo: block out a simple recognizable object using primitive shapes, focusing on proportion, alignment, and iterative refinement.
6. Workflow discussion: explain when to adjust primitives, when to duplicate parts, and how to keep the scene readable for later editing.
7. Wrap-up and self-check preparation: summarize key transform habits and identify common mistakes learners should review before the self-graded check.
Requirements
Learners should attend from a computer with the course 3D modeling software installed, a stable internet connection, and access to a mouse or trackpad suitable for viewport navigation. Learners should have completed the introductory workspace, coordinate, transform, and primitive-shape activities before attending.
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