Module 1.1: The 3D Workspace and Viewport
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Introduces the purpose of a 3D scene, common workspace panels, viewport controls, object selection, and beginner navigation habits.
This introductory hybrid course teaches the core concepts and beginner workflows used in 3D modeling. Learners practice viewport navigation, object transforms, primitive modeling, mesh editing, materials, lighting, camera setup, rendering basics, and scene organization.
By the end of the course, learners will complete a beginner-level final model and present it with clear visual choices suitable for an entry portfolio or continued study.
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Textbook-section content reused across this course's scheduled class options.
v1.0
Introduces the purpose of a 3D scene, common workspace panels, viewport controls, object selection, and beginner navigation habits.
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Learn how X, Y, and Z axes control object location, rotation, and scale so you can place and adjust models accurately in a 3D scene.
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Use cubes, cylinders, spheres, and other basic primitives to block out simple, recognizable 3D objects.
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Learn how polygonal meshes are built from vertices, edges, faces, and normals, then practice choosing the right selection mode for accurate beginner mesh edits.
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Learn four essential mesh editing tools—extrude, inset, bevel, and loop cut—and use them to add controlled detail while keeping forms readable and editable.
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Learn how to recognize common beginner mesh problems and use simple refinement habits to keep models clean, organized, and editable.
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Learn how basic material settings such as color, roughness, metallic appearance, and surface variation help 3D models communicate form, function, and style.
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Explore basic light types, placement, intensity, shadows, and how lighting affects the readability of a beginner 3D scene.
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Learn how to place a camera, frame a 3D scene, choose a simple background, and prepare beginner-friendly render settings for clear presentation images.
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Choose a manageable final model idea, gather useful references, sketch the major forms, and create a simple build plan before modeling begins.
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Build the main structure of your final beginner 3D model, refine its forms, add controlled details, organize objects, and check proportions before presentation.
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Prepare your final beginner 3D model for sharing by cleaning the scene, naming and organizing objects, producing simple render outputs, exporting files appropriately, and presenting your work with clear portfolio notes.
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Class OptionAA-110 – Class 1: Getting Started in 3D Space – Fall Session 2026AA-C100 – Introduction to 3D Modeling Fundamentals | 2026FA - Fall Session 2026 | 2 meetings | 4 hoursLearn the 3D workspace, navigate the viewport, use coordinates and transforms, and build simple forms from primitive shapes.



Scott Mays is a full-stack developer, AI-focused systems architect, and technology founder with more than 25 years of experience building software platforms, automation tools, e-commerce systems, and operational infrastructure. His instructional focus centers on helping students understand how modern software, AI tools, APIs, WordPress, WooCommerce, ERP systems, and automation workflows are used in real business environments. Drawing from hands-on experience building production systems, custom plugins, AI-assisted commerce tools, and scalable digital platforms, Scott teaches practical technology concepts in a way that connects code, operations, and measurable business outcomes.
Ph.D., Computer Science & Information Systems Northbridge Institute of Technology M.S., Computer Science Metropolitan School of Technology B.S., Software Engineering Westfield Technical University Executive Certificat...
Class OptionAA-111 – Class 2: Mesh Modeling and Shape Control – Fall Session 2026AA-C100 – Introduction to 3D Modeling Fundamentals | 2026FA - Fall Session 2026 | 2 meetings | 4 hoursDevelop foundational mesh editing skills with selection modes, extrusion, beveling, loop cuts, and clean shape refinement.



Scott Mays is a full-stack developer, AI-focused systems architect, and technology founder with more than 25 years of experience building software platforms, automation tools, e-commerce systems, and operational infrastructure. His instructional focus centers on helping students understand how modern software, AI tools, APIs, WordPress, WooCommerce, ERP systems, and automation workflows are used in real business environments. Drawing from hands-on experience building production systems, custom plugins, AI-assisted commerce tools, and scalable digital platforms, Scott teaches practical technology concepts in a way that connects code, operations, and measurable business outcomes.
Ph.D., Computer Science & Information Systems Northbridge Institute of Technology M.S., Computer Science Metropolitan School of Technology B.S., Software Engineering Westfield Technical University Executive Certificat...
Class OptionAA-112 – Class 3: Materials, Lighting, and Scene Setup – Fall Session 2026AA-C100 – Introduction to 3D Modeling Fundamentals | 2026FA - Fall Session 2026 | 2 meetings | 4 hoursApply materials, basic textures, lights, cameras, and composition techniques to make beginner 3D scenes clear and presentation-ready.



Scott Mays is a full-stack developer, AI-focused systems architect, and technology founder with more than 25 years of experience building software platforms, automation tools, e-commerce systems, and operational infrastructure. His instructional focus centers on helping students understand how modern software, AI tools, APIs, WordPress, WooCommerce, ERP systems, and automation workflows are used in real business environments. Drawing from hands-on experience building production systems, custom plugins, AI-assisted commerce tools, and scalable digital platforms, Scott teaches practical technology concepts in a way that connects code, operations, and measurable business outcomes.
Ph.D., Computer Science & Information Systems Northbridge Institute of Technology M.S., Computer Science Metropolitan School of Technology B.S., Software Engineering Westfield Technical University Executive Certificat...
Class OptionAA-114 – Class 4: Final Model Workflow and Portfolio Presentation – Fall Session 2026AA-C100 – Introduction to 3D Modeling Fundamentals | 2026FA - Fall Session 2026 | 2 meetings | 4 hoursPlan, build, refine, render, and present a complete beginner-level 3D model for review and portfolio development.



Scott Mays is a full-stack developer, AI-focused systems architect, and technology founder with more than 25 years of experience building software platforms, automation tools, e-commerce systems, and operational infrastructure. His instructional focus centers on helping students understand how modern software, AI tools, APIs, WordPress, WooCommerce, ERP systems, and automation workflows are used in real business environments. Drawing from hands-on experience building production systems, custom plugins, AI-assisted commerce tools, and scalable digital platforms, Scott teaches practical technology concepts in a way that connects code, operations, and measurable business outcomes.
Ph.D., Computer Science & Information Systems Northbridge Institute of Technology M.S., Computer Science Metropolitan School of Technology B.S., Software Engineering Westfield Technical University Executive Certificat...
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